Fixed in 1.0.1.10 (full version. You can install it ontop of the existing version OR uninstall current version and then install this one.):

  • Various Typoes
  • Leaving Krovia via Tunnel bug
  • You get a "no armor" in inventory after killing crazing in barn
  • Combat death sounds for player characters now work
  • 2 musics playing at the same time bug
  • Index out of Range in Helix, after killing orcs
  • Enhancements in cast spell window
  • Helium Blast Spell now can be found.

 

Fixed in 1.0.1.9 (patch):

  • Fixed a crash when casting first level spells.
  • Food obtained from Create Food Spell does not increase until you take a step.
  • Fixed rare case where you fight a monter party and they come up as "blank".

Fixed in 1.0.1.8:

  • Fixed installer to do a more thorough check of directx components.
  • Fixed the installer so it actually installs on Windows ME .
  • Fixed a bug where if the WorldMap does not get instantiated properly, the program does not stay running in the background.
  • Changed the Credits Window.

 

Fixed in 1.0.1.7:

  • Fixed a minor License Code issue.

 

Fixed in 1.0.1.6:

  • Finished all the dialogs, maps, and minor combat bugs
  • Finished collecting last images
  • Finished beta testing... i hope!

 

Fixed in 1.0.1.5:

  • Fixed Load Saved Game issue reported by west_toast

Fixed in 1.0.1.4:

  • Pop-up if hands are full in character sheet
  • Finished Portrait effects for spells
  • There should be a delay when monster parites take a step towards you.
  • You can wal kon NPC's in Helix
  • Added female grunts
  • Added transaction music
  • Fixed bug wher eyou sometimes move twice if you wina fight near a cabin.
  • Finished World Map Areas.
  • Defined "camp monsters" for world map areas.
  • Wrote appropriate victory text for combat
  • If combat victory contains no items, it should have appropriate text
  • Monster Ressurect time should be 25 days
  • Added Random treasure to random monsters
  • Fixed a music glitch in Helix
  • Undead hands animation off by one pixel
  • Finished all monster descriptions
  • Combat buttons should be disabled for certain weapon types
  • Implemented Armorize spell
  • Fixed hard crash in combat vicotry window if treasure contains weapons AND armor
  • Fixed bug where food and gold was not being uupdated until a step was taken
  • time not being restored in Load Game
  • Image of town healer updated
  • Too many slimes to fight in random monsters
  • Food and gold image should change for higher amounts
  • Combat buttons can be pressed when not your turn
  • Missile spells now show appropriate image
  • Active Armor/Weapon text needs to be multiline in charactersheet
  • Active Armor/Shield/Helm needs defense skill modifier to be shown in character sheet
  • Fixed bug in NPC interaction where you can get infinite gold
  • You should not loose more food than you have during camp
  • Merged Armor/Weapons into single inventory list
  • If two handed weapon is used, shield should have appropriate icon.
  • Area around whitewall castle should not be swamp
  • Victory music added
  • Keywords not blue
  • Zeke had no "got hit" sound effect
  • Finished all monster death sounds
  • Cast spell should remember which spell was cast last
  • Far sight prevents monsters from chasing you
  • Town healer casts wrong image for energize
  • hunting skill should not go above 100
  • added log.txt for debug version.
  • added +30 for all % chance of hitting something
  • Added try/catch over critical areas.

 

Fixed in 1.0.1.3:

  • “Loading Please Wait” now works
  • Fixed the bug where the tiles were not being drawn correctly on some video cards.
  • Creation of device is a bit more intelligent.  Error messages more informative.

 

 

Fixed in 1.0.1.2:

  • Finished Descriptions of the Armor
  • Finished the Far Sight Spell
  • Party slows down when there is a monstery party near by
  • Party slows down when there is a hot spot near by
  • Stopped having monster parties resurrect after a saved game
  • Fixed bug where you can equip a two handed weapon even if one hand is free
  • Added more detailed message when LOA fails to start
  • Installer now checks if you have Win2K or WinXP
  • Attempted to fix entering name of main character on black background with black text.

 

Fixed in 1.0.1.1:

  • Far Sight Sound Effect has been added.
  • Special Portrait effects has been fixed.
  • Added Tool Tips for various buttons.
  • If you only have Zap in Level 1, button is not selected, but description is shown.
  • Finish descriptions for spells.
  • What will Armorize spell do?
  • Ranged target recieves blow before bitmap does.
  • No indication on how much item is worth when selling.
  • Casting Party Heal until death causes wrong bitmap on Inventory and Magic buttons.
  • Loading game after character party dies, all buttons are disabled.
  • Spell descriptions should give range of magic point cost.
  • Spell window should be bigger.
  • Popup should be issued if spell may kill you.
  • When all party members die on world map, death window should appear.
  • After casting spell, combat turn should be over.
  • There should be some sort of visual when a character is armorized.
  • Possible but of character not having turn during combat.
  • Fire a weapon should only be for long ranged.
  • Crash if monsterparty is around castle and you enter castle.
  • Optimize "foo" magic missile spell.
  • Grey out Cast Spell button if you have no spells to cast.
  • Talking in town should be automatic if there is only one person in vacinity.
  • "Abandoned Cabin" can give you infinite gold.
  • "Super beserkers" are displayed improperly.  Green Background shows.
  • Purchase of Far Sight spell should be in White Wall Castle.
  • Typo in Eliseo's name.
  • Add version info in splash screen.
  • Esc Key does not work in Interaction window or Cast Spell window.